【Basic Information】
Number of vertices (vertices) ... 1382 each
Number of object (Objects)... 1 each
・Number of Materials... 1 each
Size... 73.7×4.23×8.5(cm)
* This model does not contain bones.
※This model does not contain any bones.
I made it with the image of a Western sword-like shape.
It was made with the image of a Western sword shape in mind.
【Example of use】
You can adjust the blade to your favorite shape and then change the angle to see how it looks.
You can adjust the blade to your desired shape
and then change the angle to get an idea of how it looks.
【Point 1】
Since the FBX file is directly imported and the material is registered,
You can use the shape keys to bring the blade closer to the shape you want.
The FBX file is imported ,
so use the shape keys to get tha blade to your desired shape.
〖Usage image〗
1.Blade Curve+/-
2.Blade Length+/-
3.Edge Curve+/-
4.Tip Curve+/-
5.Tip Length+/-
6.Tip Thickness+/-
7.Tip Width+/-
You can use a combination of multiple shape keys.
You can use multiple shape keys in combination.
〖Method〗
(1) Select the layer where the 3D model is placed.
①Select the layer containing the 3D model
(2) Select [Operation] from the tool→ select [object] from the sub tool.
②Select [Operation] from the tool menu → Select [Object] from the sub tool menu
(3) Select the target object from the tool property
③Select the target object from the tool properties
(4) Select [Operation Shape Key] from the tool property and change the numerical value.
④Select [Shape Key Operation] from the tool properties and change the value
【Point 2】
To make it easy to understand what is happening in the process of deformation,
A line is drawn horizontally with a line connecting the top and bottom.
To make it easier to see what happens during the transformation process,
I've drawn lines connecting the top and bottom and horizonal lines.
Since you can't assign more than one material,
Plain (Basic), outer frame only (Flrame) and polygon are registered as separate materials.
Since it is not possible to assign multiple materials,
(Basic) and (Flame) and (Polygon) are registered as separate materials.
【Others 1】
If you don't need black areas (shadows) on the 3D model, click the tool property Light
and uncheck [This model is apply light source].
If you don't want black areas (shadows) on the 3D model,
uncheck [This model is affected by light sources] in the [Light Source] tool properties.
[Others 2]
Since the angle fluctuates quite finely, LT conversion and contour line
I don't think it works very neatly. Thank you for your understanding.
Since the angle fluctuates quite a bit, LT conversion and outlines may not work very well.
Thank you for your anderstanding.
Thank you for downloading!
I will continue to post materials, so
Please follow our account!
Thank you for downloading!
I will continue to post materials,
so please follow my account!
【基本情報】
・頂点数(Vertices)…各1382
・オブジェクト数(Objects)…各1
・マテリアル数(Materials)…各1
・サイズ(Size)…73.7×4.23×8.5(cm)
※このモデルにボーンは入っていません。
※This model does not contain any bones.
西洋の剣のような形をイメージして作りました。
It was made with the image of a Western sword shape in mind.
【使用例】
刃を好みの形に調整してから角度を変えてどう見えるかなどの参考にできます。
You can adjust the blade to your desired shape
and then change the angle to get an idea of how it looks.
【ポイント1】
FBXファイルを直接取り込んで素材登録しているので、
シェイプキーを使って刃を好みの形に近づけられます。
The FBX file is imported ,
so use the shape keys to get tha blade to your desired shape.
〖使用イメージ〗
1.Blade Curve+/-
2.Blade Length+/-
3.Edge Curve+/-
4.Tip Curve+/-
5.Tip Length+/-
6.Tip Thickness+/-
7.Tip Width+/-
複数のシェイプキーを組み合わせて使えます。
You can use multiple shape keys in combination.
〖方法〗
①3Dモデルを置いたレイヤーを選択
①Select the layer containing the 3D model
②ツールから[操作]を選択→サブツールから[オブジェクト]を選択
②Select [Operation] from the tool menu → Select [Object] from the sub tool menu
③ツールプロパティから対象となるオブジェクトを選択
③Select the target object from the tool properties
④ツールプロパティから[シェイプキーの操作]を選択し数値を変更
④Select [Shape Key Operation] from the tool properties and change the value
【ポイント2】
変形する過程でどうなっているかが分かりやすいよう、
上下を結ぶラインと水平方向にラインを引いています。
To make it easier to see what happens during the transformation process,
I've drawn lines connecting the top and bottom and horizonal lines.
マテリアルを複数割り当てることができないので、
無地(Basic)と外枠のみ(Flrame)とポリゴン(Polygon)は別素材として登録しています。
Since it is not possible to assign multiple materials,
(Basic) and (Flame) and (Polygon) are registered as separate materials.
【その他1】
3Dモデル上の黒い部分(影)が不要な場合はツールプロパティの[光源]
から[このモデルは光源の影響を受ける]のチェックを外してください。
If you don't want black areas (shadows) on the 3D model,
uncheck [This model is affected by light sources] in the [Light Source] tool properties.
【その他2】
角度がかなり細かく変動しているのでLT変換や輪郭線は
あまり綺麗に機能しないと思われます。ご了承ください。
Since the angle fluctuates quite a bit, LT conversion and outlines may not work very well.
Thank you for your anderstanding.
ダウンロードしていただきありがとうございます!
引き続き素材を投稿していこうと思いますので、
アカウントのフォローなどもぜひお願いします!
Thank you for downloading!
I will continue to post materials,
so please follow my account!