Moving ball (pushing) 4 (動く球(押す)4) 動く球(押す)4

Content ID:2232093

  • 895
You can use this material catalog with Clip Studio Paint Ver.3.0.0 and newer. ( Download Clip Studio Paint Ver.3.0.0 )
This material collection includes materials that can be used in Studio Mode. (What is Studio Mode?)

It is a ball that is pressed and dented.
You can use the shape keys to stop it at any point before it collapses.
We plan to release another pattern as soon as it is available.
Please download it!
* ClipStudio Paint may not be displayed properly unless it is Ver3.0 or later.

It's is a sphere that dents when pressed.
You can use the shape keys to stop the indentation at any point along the way.
We plan to release other patterns as soon as they are ready.
Please download them!
※It may not display properly unless you are using clipstudio paint version 3.0 or later.
押されてへこむ球です。
シェイプキーを使って潰れるまでの好きな時点で止めることができます。
別パターンをでき次第公開していく予定です。
ぜひダウンロードをお願いします!
※clipstudio paintのver3.0以降でないと正常に表示されないかもしれません。

It's is a sphere that dents when pressed.
You can use the shape keys to stop the indentation at any point along the way.
We plan to release other patterns as soon as they are ready.
Please download them!
※It may not display properly unless you are using clipstudio paint version 3.0 or later.

【Basic Information】
Number of vertices (vertices) ... 10714 each
Number of object (Objects)... 1 each
・Number of Materials... 1 each
Size... 30×30×30(cm)

* This model does not contain bones.
※This model does not contain any bones.

It will be a different pattern of "Moving ball (push) 1" that has already been released.
Other than the dent method, the functions are the same.
This is a different pattern from the already released "Moving ball (pushing) 1".
Other than the way it dents,the functions are the same.

It's like pushing a ball with a ring.
The motion is like pushing a ball with a ring.



【Example of use】
It can be used for the approximate denting of soft objects.
You can also refer to fruits and cushions that have dents and curves together.
It can be used to roughly describe the dents in soft object.
It can also be used as a reference for objects
that have both dents and curves, such as fruit or cushions.



【Point 1】
Since the FBX file is directly imported and the material is registered,
You can use the shape keys to stop the ball at any point before it is dented.
The FBX file is imported ,
so you can use shape keys to stop the sphere from collapsing at any point.

〖Usage image〗


〖Method〗
(1) Select the layer where the 3D model is placed.
①Select the layer containing the 3D model


(2) Select [Operation] from the tool→ select [object] from the sub tool.
②Select [Operation] from the tool menu → Select [Object] from the sub tool menu


(3) Select the target object from the tool property
③Select the target object from the tool properties


(4) Select [Operation Shape Key] from the tool property and change the numerical value.
④Select [Shape Key Operation] from the tool properties and change the value




【Point 2】
To make it easy to understand what is happening in the process of deformation,
We draw a line connecting the top and bottom and a line that goes around the horizontal direction.
To make it easier to understand what is happening during the transformation process,
I've drawn a line connecting the top and bottom and a line going around horizontally.

Since you can't assign more than one material,
Plain (Basic) and outer frame only (Flrame) are registered as separate materials.
Since it is not possible to assign multiple materials,
(Basic) and (Flame) are registered as separate materials.



【Others 1】
If you don't need black areas (shadows) on the 3D model, click the tool property Light
and uncheck [This model is apply light source].
If you don't want black areas (shadows) on the 3D model,
uncheck [This model is affected by light sources] in the [Light Source] tool properties.



[Others 2]
Since the angle fluctuates quite finely, LT conversion and contour line
I don't think it works very neatly. Thank you for your understanding.
Since the angle fluctuates quite a bit, LT conversion and outlines may not work very well.
Thank you for your anderstanding.




Thank you for downloading!
I will continue to post materials, so
Please follow our account!
Thank you for downloading!
I will continue to post materials,
so please follow my account!

【基本情報】
・頂点数(Vertices)…各10714
・オブジェクト数(Objects)…各1
・マテリアル数(Materials)…各1
・サイズ(Size)…30×30×30(cm)

※このモデルにボーンは入っていません。
※This model does not contain any bones.

すでに公開している「動く球(押す)1」の別パターンになります。
へこみ方以外の機能などは同じです。
This is a different pattern from the already released "動く球(押す)1".
Other than the way it dents,the functions are the same.

輪っかで球を押しているようなモーションです。
The motion is like pushing a ball with a ring.



【使用例】
おおよその柔らかい物のへこむ様子に使えます。
また果物や座布団などへこみとカーブが一緒にあるような物の参考にできます。
It can be used to roughly describe the dents in soft object.
It can also be used as a reference for objects
that have both dents and curves, such as fruit or cushions.



【ポイント1】
FBXファイルを直接取り込んで素材登録しているので、
シェイプキーを使って球がへこむまでの好きな時点で止めることができます。
The FBX file is imported ,
so you can use shape keys to stop the sphere from collapsing at any point.

〖使用イメージ〗


〖方法〗
①3Dモデルを置いたレイヤーを選択
①Select the layer containing the 3D model


②ツールから[操作]を選択→サブツールから[オブジェクト]を選択
②Select [Operation] from the tool menu → Select [Object] from the sub tool menu


③ツールプロパティから対象となるオブジェクトを選択
③Select the target object from the tool properties


④ツールプロパティから[シェイプキーの操作]を選択し数値を変更
④Select [Shape Key Operation] from the tool properties and change the value




【ポイント2】
変形する過程でどうなっているかが分かりやすいよう、
上下を結ぶラインと水平方向を一周するラインを引いています。
To make it easier to understand what is happening during the transformation process,
I've drawn a line connecting the top and bottom and a line going around horizontally.

マテリアルを複数割り当てることができないので、
無地(Basic)と外枠のみ(Flrame)は別素材として登録しています。
Since it is not possible to assign multiple materials,
(Basic) and (Flame) are registered as separate materials.



【その他1】
3Dモデル上の黒い部分(影)が不要な場合はツールプロパティの[光源]
から[このモデルは光源の影響を受ける]のチェックを外してください。
If you don't want black areas (shadows) on the 3D model,
uncheck [This model is affected by light sources] in the [Light Source] tool properties.



【その他2】
角度がかなり細かく変動しているのでLT変換や輪郭線は
あまり綺麗に機能しないと思われます。ご了承ください。
Since the angle fluctuates quite a bit, LT conversion and outlines may not work very well.
Thank you for your anderstanding.




ダウンロードしていただきありがとうございます!
引き続き素材を投稿していこうと思いますので、
アカウントのフォローなどもぜひお願いします!
Thank you for downloading!
I will continue to post materials,
so please follow my account!

Moving Ball 動く球

Update history

25/12/21… Published 25/12/21…公開

Content ID:2232093

Published : 12 days ago

Last updated : 10 days ago

ななしパズル's profile Go to profile

趣味で3Dモデルを製作しています。作画の面倒を解消する3Dモデルを作りたいです。 ご質問等はこのサイトかXのDMからお願いします。I create 3D models as a hobby. I would like to create 3D models that will eliminate the hassle of drawing them. If you have any questions, please send me a DM on this site or X.