HP&SNS
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Example of combining this material (3D / without addition or color adjustment)
Adjust layer mode only
Cloud image material + water surface light (3D) + color adjustment
No additions
2D & 3D assets to reproduce the beautiful light of the water surface
Solving various compositions that are difficult with brushwork
Light_on_Water(3D)
Gradient + B&W texture on background (screen)
water_surface(3D)
water_surface + Light_on_Water(3D)
water_surface (3D) by adjusting the lighting
You can change the color of the water surface beautifully.
If you want to create a high-resolution representation of light on the surface of the water
Use B or A (B&W/screen mode, etc., where the black disappears).
Textures should be turned off if outlines are needed
≪A Light_on_Water(3D)》
Light 3D Object on the surface of the water
It contains two types of textures.
W&transparent
Texture with a combination of white and transparent.
Used when combined with 3D materials.
Layer mode is used normally.
B&W
Texture with a combination of black and white.
When expressing high-resolution light
Used on a single layer.
In that case, set the layer mode to screen, etc.
Use in layer mode where black information disappears.
When you want to combine with other 3D,
If you duplicate the model, delete it, and place it, it will be in another layer.
It can be aligned with the same 3D space.
Please refer to the Compositing Sample.
The light is on,
Turn it off if you don't need it.
≪B Light on Water(2D)》
Water surface light texture
≪C water_surface(3D)》
3D Object on the surface of the water
≪D water_surface + Light_on_Water(3D)》
A and C combined 3D Object
Textures are basically W&transparent.
※Do not use B&W※
≪E Compositing Sample》
Examples of use of the Asset.
See an example of a combination of 3D assets and layer modes.
Please open it on the 4096×4096 72dpi work file.
※The cloud image material used in the sample is not included※