【Basic Information】Number of vertices (vertices) ... Overall 6496
Number of object (Objects)... 47 each
・Number of Materials... 1 each
* This model does not contain bones.
※This model does not contain any bones.
【Example of use】
It can be used to draw an entire thick Japan map or a specific state.
It can be used to draw a thick map of the entire Japan or Specific prefectures.
【Point 1】
The visibility of the boundaries is improved by physically spacing between prefectures.
In addition, the color version is green only on the surface and gray on the rest to improve the visibility of the shape.
The outline and boundaries are rough, and remote islands are omitted.
Please note that this is not an accurate Japan map.
By leaving physical distance between prefectures, the visibility of the boundaries has been improved.
In addition, the color version has green only on the front side and gray elsewhere,
which improves the visibility of the shapes.
Outlines and borders are rough, and remote islands habe been omitted.
Please note that this is not an accurete map of Japan.
【Point 2】
Since the composition of the object is "the whole → region → prefecture",
It makes it easier to display only specific states and regions.
The object strugture is "Global → region → prefecture",
making it easy to display only specific prefectures or regions.
【Point 3】
Since the FBX file is directly imported and the material is registered,
You can use the shape keys to highlight each state.
Since the FBX files are imported directly and registered as materials,
you can use shapekeys to highlight each prefecture.
〖Method〗
(1) Select the layer where the 3D model is placed.
①Select the layer containing the 3D model
(2) Select [Operation] from the tool→ select [object] from the sub tool.
②Select [Operation] from the tool menu → Select [Object] from the sub tool menu
(3) Select the target object from the tool property
③Select the target object from the tool properties
(4) Select [Operation Shape Key] from the tool property and change the numerical value.
④Select [Shape Key Operation] from the tool properties and change the value

【Others 1】
If you don't need black areas (shadows) on the 3D model, click the tool property Light
and uncheck [This model is apply light source].
If you don't want black areas (shadows) on the 3D model,
uncheck [This model is affected by light sources] in the [Light Source] tool properties.
[Others 2]
Since the angle fluctuates quite finely, LT conversion and contour line
I don't think it works very neatly. Thank you for your understanding.
Since the angle fluctuates quite a bit, LT conversion and outlines may not work very well.
Thank you for your anderstanding.
Thank you for downloading!
I will continue to post materials, so
Please follow our account!
Thank you for downloading!
I will continue to post materials,
so please follow my account!
【基本情報】・頂点数(Vertices)…全体6496
・オブジェクト数(Objects)…各47
・マテリアル数(Materials)…各1
※このモデルにボーンは入っていません。
※This model does not contain any bones.
【使用例】
厚みのある日本地図全体や特定の都道府県を描画するのに使えます。
It can be used to draw a thick map of the entire Japan or Specific prefectures.
【ポイント1】
都道府県の間を物理的に間隔を空けることで境目の視認性を上げています。
またカラー版は表面のみ緑色で他は灰色にすることで形の視認性を上げています。
輪郭や境目は大雑把になっており、また離島などは省略しています。
正確な日本地図ではないのでご注意ください。
By leaving physical distance between prefectures, the visibility of the boundaries has been improved.
In addition, the color version has green only on the front side and gray elsewhere,
which improves the visibility of the shapes.
Outlines and borders are rough, and remote islands habe been omitted.
Please note that this is not an accurete map of Japan.
【ポイント2】
オブジェクトの構成を「全体→地方→都道府県」としているので、
特定の都道府県や地方だけ表示しやすくなっています。
The object strugture is "Global → region → prefecture",
making it easy to display only specific prefectures or regions.
【ポイント3】
FBXファイルを直接取り込んで素材登録しているので、
シェイプキーを使って都道府県ごとに強調表示ができます。
Since the FBX files are imported directly and registered as materials,
you can use shapekeys to highlight each prefecture.
〖方法〗
①3Dモデルを置いたレイヤーを選択
①Select the layer containing the 3D model
②ツールから[操作]を選択→サブツールから[オブジェクト]を選択
②Select [Operation] from the tool menu → Select [Object] from the sub tool menu
③ツールプロパティから対象となるオブジェクトを選択
③Select the target object from the tool properties
④ツールプロパティから[シェイプキーの操作]を選択し数値を変更
④Select [Shape Key Operation] from the tool properties and change the value
【その他1】
3Dモデル上の黒い部分(影)が不要な場合はツールプロパティの[光源]
から[このモデルは光源の影響を受ける]のチェックを外してください。
If you don't want black areas (shadows) on the 3D model,
uncheck [This model is affected by light sources] in the [Light Source] tool properties.
【その他2】
角度がかなり細かく変動しているのでLT変換や輪郭線は
あまり綺麗に機能しないと思われます。ご了承ください。
Since the angle fluctuates quite a bit, LT conversion and outlines may not work very well.
Thank you for your anderstanding.
ダウンロードしていただきありがとうございます!
引き続き素材を投稿していこうと思いますので、
アカウントのフォローなどもぜひお願いします!
Thank you for downloading!
I will continue to post materials,
so please follow my account!