For 3D Urban background (3D市街地 背景用) 3D市街地 背景用

Content ID:1761474

  • 2,588
This material can be used in Studio Mode. (What is Studio Mode?)

It is a 3D model of the city.
The rough dimensions are available to the Atari, draft degree.
No empty or cloud polygons are included in the ASSET.
Because the data is heavy, be sure to take a backup when using it.

This is a 3D asset of a-city.
You can use this asset for your draft of comic or illustration.

3D model of the city.
The 一是一 is a multi-那边 form of simplified 报价单, but it is possible to make a draft.
The 那边 form is not included in the ASSET.

도시의 3D 모델입니다.
간단한 다각형하지만 초안 정도 사용할 수 있습니다.
ASSET 에서 구름의 다각형는 포함되어 있지 않습니다.
市街の3Dモデルです。
大雑把な寸法ですがアタリ、下書き程度にご利用いただけます。
ASSET内では空・雲ポリゴンは付属しません。
データが重いため、使用時には必ずバックアップを取ってください。

This is a 3D asset of a Japanese city.
You can use this asset for your draft of comic or illustration.

城市的3D模型。
尽管它是一个简单的多边形,但可以用作草稿。
云多边形不包括在ASSET中。

도시의 3D 모델입니다.
간단한 다각형하지만 초안 정도 사용할 수 있습니다.
ASSET에서 구름의 다각형는 포함되어 있지 않습니다.



Sample1. LT



Sample2. "Illustration Filter"

Sample3.preset Angle
 
TOC

■ Attention    Precautions (English sentences is in the bottom of this page.)
■ This asset is heavily operational and may take more than 10 minutes to load and contour extraction. Be sure to back up your data. The operation is slightly lightened by hiding the part of the model and displaying it small.
The ■ convert layer is very heavy, so please use other contour extraction methods.
Since it is difficult to select and manipulate ■ Assets directly, we recommend the operation which avoids direct selection such as tetrahedral, moving manipulator, object launcher.
■ 3D Object dimensions are not accurate. There is no real house structure.
■ Iwata antique body B is used for the font of the description item.
■ Cristapaint's commentary and use examples are all made in B4 and 600dpi.
■ The contents of the display may vary depending on the working environment and the device you are using.
The content used in the ■ thumbnail, commentary, and use cases is in the middle of development and is partially processed, and therefore may differ from the actual content.

Position of a camera settings

Position of a camera angle presets and a rendering settings

Position of LT settings

Position of contour-extraction settings (posterization and Image thresholding)

■ Precautions
■ This asset is slow and you have to wait for 10 minutes to load them or use some methods like LT-conversion. Back up your datum and load the asset one by one. Some parts are hidden or displayed smaller will get your operations faster.
■ "Convert layer" is very slow. Do not use the method.
■ It barely works that you control the asset by directly selecting them. I recommend you to use "tetrahedral figure", "moving Manipulator", "object Launcher" to avoid directly selecting.
■ Dimensions and constructions of the assets are neither correct or real.
■ Shadows of the architecture is in the state that Shouji-door and Fusuma-door are removed, which will looks unnatural.
■ I made these image samples in this page with B4, 600dpi.
■ The result would be different according to your environment.
■ These image samples and thumbnails are made from the assets when they were underdevelopment, so it possibly differ from the asset itself.
sample1. LT



sample2. “イラスト調フィルター”

sample3.preset angle 
 
TOC 

■ご注意    Precautions(English sentences is in the bottom of this page.)
■このアセットは動作が重く、ロードや輪郭抽出に10分以上掛かる場合があります。必ずデータのバックアップをして下さい。モデルの一部非表示や小さく表示する事で操作が若干軽くなります。
■レイヤーの変換の動作が非常に重いため、他の輪郭抽出方法をご利用ください。
■当アセットを直接選択して操作することは難しいため、四面図、移動マニュピレーター、オブジェクトランチャー等直接選択を避けた操作をお勧めいたします。
■3Dオブジェクトの寸法は正確ではありません。また現実の家屋の構造ではありません。
■当説明項目のフォントにはイワタ アンチック体Bを使用しています。
■クリスタペイントの解説・使用例は全てB4、600dpiで作成しております。
■作業環境やお使いのデバイスによって表示内容が異なる場合があります。
■サムネイルや解説・使用例に使われている内容は開発途中のもので、また一部加工してあり、そのため実際の内容とは異なる場合があります。

Position of a camera settings

Position of a camera angle presets and a rendering settings

Position of LT settings

Position of contour-extraction settings(posterization and Image thresholding)

■Precautions
■This asset is slow and you have to wait over 10 minutes to load them or use some methods like LT-conversion. Back up your datum and load the asset one by one. Some parts hidden or displayed smaller will get your operations faster.
■”レイヤーの変換” is very slow. Do not use the method.
■It barely works that you control the asset by directly selecting them. I recommend you to use “四面図”、”移動マニュピレーター”、”オブジェクトランチャー” to avoid directly selecting.
■Dimensions and constructions of the assets are neither correct or real.
■Shadows of the architecture is in the state that shouji-door and fusuma-door are removed, which will looks unnatural.
■I made these image samples in this page with B4, 600dpi.
■The result would be different according to your environment. 
■These image samples and thumbnails are made from the assets when they were underdevelopment, so it possibly differ from the asset itself.

Material マテリアル

  • default material 初期マテリアル

Configuration. 配置

  • Default デフォルト

Angle アングル

  • Initial angle 初期アングル
  • Intersection _ _1 from rooftop 交差点_屋上から_1
  • Intersection ‗ from roof top _2 交差点‗屋上から_2
  • _3 from the intersection _ Road 交差点_道路から_3
  • _4 from the road A_ the shop お店A_道路から_4
  • _5 from the roof A_ the shop お店A_屋上から_5
  • _6 from the road B_ the shop お店B_道路から_6
  • _7 from the roof B_ the shop お店B_屋上から_7
  • _8 from Shop C_ store お店C_店内から_8
  • _9 from the roof D_ the shop お店D_屋上から_9
  • _10 from the parking lot E_ the shop お店E_駐車場から_10
  • Building F_ _11 from the roof ビルF_屋上から_11
  • Bill F_ _12 from the ground. ビルF_地面から_12
  • _13 from the intersection _ Road 交差点_道路から_13
  • Intersection _ from Rooftop _ Wide angle 1 交差点_屋上から_広角1
  • Intersection _ Wide angle from the road 2 交差点_道路から_広角2
  • Shop A ‗ from rooftop ‗ wide angle 3 お店A‗屋上から‗広角3
  • ‗ Telephoto 1 from intersection ‗ ground 交差点‗地面から‗望遠1
  • Intersection _ from Rooftop _ Telephoto 2 交差点_屋上から_望遠2
  • Shop A ‗ from the vicinity of the stairs _ Telephoto 3 お店A‗階段付近から_望遠3
  • Shops B_ from the road _ Telephoto 4 お店B_道路から_望遠4
  • Building G_ from the rooftop _ Telephoto 5 ビルG_屋上から_望遠5
  • From the air _ telephoto 6 空中から_望遠6
  • From the air _ Telephoto 7 空中から_望遠7
  • From the air _ telephoto 10 空中から_望遠10
  • ‗ Super Telephoto from the ground 1 地面から‗超望遠1
  • Entire 全体
  • From the highway 高速道路から
  • ‗ Wide angle from the air 1 空中から‗広角1
  • ‗ Wide angle from Air 2 空中から‗広角2
  • ‗ Wide Angle 3 from the air 空中から‗広角3
  • ‗ Wide angle from mid-air 空中から‗広角4
  • ‗ Wide angle from mid-air 空中から‗広角5
  • An ultra-wide one from the air 空中から_ 超広角1
  • From the air _ Ultra Wide Angle 2 空中から_超広角2

Update history

10/06 explanation Text Update 10/08 説明文更新

Content ID:1761474

Published : 5 years ago

Last updated : 4 years ago

CGしゃーく's profile Go to profile

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