3D Japanese-style mats 3DROOM MODEL (3D和室八畳 3DROOM MODEL) 3D和室八畳 3DROOM MODEL

Content ID:1754897

  • 33,061
  • Free
This material can be used in Studio Mode. (What is Studio Mode?)

1 I created it for the cartoon background.
Japanese-style mats model.
There are several shoji.
2 Please use the preset of the angle and the layout.

1 This is an asset of the traditional room with some wall variation like circle shaped window.
2 You can use several angle presets and layout presets.

1 만화의 배경을 만들기 위해서 작성했습니다. 일본식 방의 3DModel 입니다.
미닫이는 몇개인가 준비하고 있습니다.
2 "Angle and layout preset" 4ë 이용하십시오.

1 为地震灾区的同胞们捐款吧 comic background production. This is a special day style room. Slic is personally in full.
2 Opt use "Angle and Layout preset".
1.漫画背景用に作成しました。
和室八畳間モデルです。
障子は複数用意しております。
2.アングルとレイアウトのプリセットもご利用ください。

1.This is an asset of Japanese traditional room with some wall variation like circle shaped window.
2.You can use several angle presets and layout presets.

1.만화의 배경을 만들기 위해서 작성했습니다.일본식 방의 3DModel 입니다.
미닫이는 몇개인가 준비하고 있습니다.
2.”angle and layout preset” 도 이용하십시오.

1.为漫画背景制作了。是日式居室的模特。几个拉门正准备。
2.请也使用"Angle and Layout preset"。

 
 

Example "Two-sided _ small lattice" "wide angle from the downward" preset with tones and contour lines


 
Example preset to contour lines only


Overview of the model (initial angle, default layout)
(Overall of the asset)



-■ Index---------------------------------------------------
 
  1. Introduction (Introduction)
  2. Notes (Precautions)
  3. About adjustments (Adjustment)
  4. Contour Extraction Method (Contour Extraction)
  5. LT Conversion method (How to "LT conversion")
  6. Auto select methods (How to "auto select")
  7. 2-Value conversion method (How to "2-value conversion")
 
-■ 1. Introduction (Introduction)------------------------------------
  1. The outline extraction method introduces the LT conversion, erasing after the selection by the lightness, and the double-valued.
  2. We will improve for a fee. Your feedback will be more accurate and quality.
  1. For Contour Extraction, I show you three ways: "LT transform", "auto select", "Binary".
  2. This Asset will be upgraded and I will sell it within a few month, so I am looking forward to your advice and it'll be better, Thank you.

 


-■ 2. Precautions (Precautions)-------------------------------------

  1. Human model is not included in our model.
  2. The content may appear differently depending on your work environment and your device.
  3. Contains models that are prone to moire.
  4. The contents used in the thumbnail, commentary, and use examples may be in the middle of development and may be different from the actual content.

  1. These characters are not included in the asset.
  2. The result or contains may differ up to your device.
  3. This Asset includes some models that tends to generate moire.
  4. The content used in Thumnail and sample are under development. It may be different from the actual content.
 
 



-■ 3. About Adjustment (Adjustment)----------------------------------

You can move the shoji individually.
Shoji can be moved one by one.



Camera angle and layout presets can be used from the object launcher
(You can use preset of camera angle and layout from "object Launcher".)









-■ 4. Contour Extraction Method (Contour Extraction)----------

LT conversion, binary conversion (Edit/tonal correction/), auto select
Use contour extraction.

PAINT EX is available for both LT and 2-value transformations.
The LT transform is not available for PAINT PRO.

If you want to make the line thinner and delicate, increase the resolution.
The following samples are prepared in B4 size 600dpi.

The results may vary depending on your device.
LT conversion can take more than a few minutes at a time.



Use "LT Conversion" or "2-value conversion" or "auto select" for extraction.

You can use both of three ways with PAINT EX.
You can NOT use "LT conversion" with PAINT PRO.

For subtle and thin contour, Please raise the resolution of your canvas (sample below: B4 and 600dpi).

The result may differ up to your device.

It may takes more than several minutes for "LT conversion" at a time.








-■ 5LT conversion method (How to "LT conversion")-----

LT Transformation Location (location)



Sample 1 Contour line, tone (sample1 with contour and tone)

Sample 2 contour lines only (Sample2 only contour)



Sample parameters (parameter of a sample)
The hierarchy and extract items may have different results even if the numbers are the same.
Some parameters may not make a same result even if you set the same parameters.



-■ 6. auto select method (How to "auto select")----------------------
Some parts of the fill are removed in the sample auto select.
Sample1. Some of the area are deleted after "auto select". )

 

After auto select, the line is easy to shrink selected area.
(It is easier to extract contour if you shrink the selected area.)
 


-■ Seven. Method of binary value (how to "binary value")

Sample 1 (sample1)


Duplicate layer (Copy a layer)
Rasterize duplicated layers (Rasterize these layers)





Double-valued. Make each layer a different number
(Run "binary". Set differ parameters for each layers.)


Convert brightness to opacity to make the white transparent.
Only show the layers that you need.

(Run "convert brightness to opacity white transparent".
Display layers or not by your own choice. )





 
 

例 "2面_小さな格子" "下向き 中から 広角" プリセットから  トーン、輪郭線付


 
例 プリセットから  輪郭線のみ


 モデルの全体像(初期アングル、初期レイアウト)
(overall of the asset)



-■目次---------------------------------------------------
 
  1. はじめに    ( Introduction )
  2. 注意事項    ( Precautions )
  3. 調整について ( Adjustment )
  4. 輪郭抽出の方法 ( Contour Extraction )
  5. LT変換の方法  ( How to "LT変換")
  6. 自動選択の方法    ( How to "自動選択")
  7. 2値変換の方法  ( How to "2値変換")
 
-■1.はじめに(Introduction)------------------------------------
  1. 輪郭抽出にはLT変換、明度別選択後の消去、2値化の方法を紹介します。
  2. 有償化に向けて改良してまいります。ご意見をいただければ精度、品質が上がりやすくなります。
  1. For contour extraction, i show you three ways: "LT変換", "自動選択", "2値化". 
  2. This asset will be upgraded and I will sell it within a few month, so I am looking forward to your advice and it will be better, Thank you.

 


-■2.注意事項(Precautions)-------------------------------------

  1. 人型モデルは当モデルに含まれておりません。
  2. 作業環境やお使いのデバイスによって表示内容が異なる場合があります。
  3. モアレを発生させやすいモデルが含まれます。
  4. サムネイルや解説・使用例に使われている内容は開発途中の物で、実際の内容とは異なる可能性があります。

  1. These characters are not included in the asset.
  2. The result or contains may differ up to your device.
  3. This asset includes some models that tends to generate moire.
  4. The content used in thumnail and sample are under development. It may be different from the actual content.
 
 



-■3.調整について(Adjustment)----------------------------------

障子は個別に動かせます。
Shoji can be moved one by one.



オブジェクトランチャーから camera angle と layout のプリセットが利用できます
(You can use preset of camera angle and layout from "オブジェクトランチャー".)









-■4.輪郭抽出の方法(Contour Extraction)----------

LT変換、2値変換(編集/色調補正/)、自動選択
による輪郭抽出をご利用ください。

PAINT EX はLT変換と2値変換の両方が利用可能です。
PAINT PRO は LT変換が利用できません。

線を細くして繊細な調子にする場合、解像度を高めにしてください。
下記サンプルはB4サイズの600dpiで作成しています。

お使いのデバイスによって結果が変わる場合があります。
LT変換は一度に数分以上掛かる場合があります。 



Use "LT変換" or "2値変換" or "自動選択" for extraction.

You can use both of three ways with PAINT EX.
You can NOT use "LT変換" with PAINT PRO.

For subtle and thin contour, Please raise the resolution of your canvas(sample below: B4 and 600dpi) .

The result may differ up to your device.

It may takes more than several minutes for "LT変換" at a time.








-■5LT変換の方法(How to "LT変換")-----

LT変換の場所(Location)



サンプル1 輪郭線、トーン(sample1 with contour and tone)

サンプル2 輪郭線のみ (sample2 only contour)



サンプルのパラメーター(Parameter of a sample)
「階層化してから抽出」の項目は、数値が同じでも結果が異なる場合があります。
Some parameters may not make a same result even if you set the same parameters.



-■6.自動選択の方法( How to "自動選択")----------------------
サンプル1 自動選択で塗りを一部削除したもの
(sample1. Some of the area are deleted after "自動選択". )

 

 
自動選択後、選択範囲を縮小すると線が残りやすいです
(It is easier to extract contour if you shrink the selected area.)
 


-■7. 2値化の方法 (How to ”2値化”)

サンプル1 (sample1)


レイヤーを複製する(Copy a layer)
複製したレイヤーをラスタライズする(Rasterize these layers)





2値化。レイヤー毎に違う数値にする
(Run "2値化". Set differ parameters for each layers.)


輝度を透明度に変換して白色を透明にする。
必要なレイヤーのみ表示してください。

(Run "輝度を透明度に変換して白色を透明".
Display layers or not by your own choice. )





Material マテリアル

  • default material 初期マテリアル

Configuration. 配置

  • One surface _ small lattice 1面_小さな格子
  • One plane _ a large lattice 1面_大きな格子
  • One plane _ window 1面_丸窓
  • One surface _ Moire 1面_モアレ
  • 2 Plane _ window 2面_丸窓
  • 2-Sided Large lattice 2面_大きな格子
  • Two surfaces _ small lattice 2面_小さな格子
  • Two surfaces _ Moire 2面_モアレ
  • All representations. 全表示

Angle アングル

  • Initial angle 初期アングル
  • Telephoto from outside the horizon 水平 外から 望遠
  • Telephoto from Horizontal 水平 中から 望遠
  • Wide angle from outside down 下向き 外から 広角
  • Wide angle from downward 下向き 中から 広角
  • Upward from the outside 上向き 外から
  • Upward from the outside 上向き 外から
  • Wide angle from the upward 上向き 中から 広角
  • Block ブロック

Content ID:1754897

Published : 4 years ago

Last updated : 3 years ago

CGしゃーく's profile Go to profile

リアル作画向けモデルを主に作ります。 カンパ募集中です<m(__)m> Patreon: https://www.patreon.com/meltedice?fan_landing=true Pixivfanbox: https://iceof.fanbox.cc/