3D Rubble (Debris)-for combat- (3D瓦礫(Debris) -戦闘用-) 3D瓦礫(Debris) -戦闘用-

Content ID:1754522

  • 3,653
This material can be used in Studio Mode. (What is Studio Mode?)

It is a 3D model of piling rubble.
I created it for the cartoon background.
The person is not included in our model.

This is an 3D asset for extracting contours like "LT conversion".
These characters are not included in the asset.

This is a 3D model of rubble for "LT conversion".
The asset excludes 这儿香格里拉 Characters.

"LT converted" 용의 기왓조각과 돌의 3 DModel 입니다.
Characters 는 Asset 에 포함되지 않습니다.
積み重なった瓦礫の3Dモデルです。
漫画背景用として作成しました。
人物は当モデルには含まれません。

This is an 3D asset for extracting contours like "LT変換".
These characters are not included in the asset.

是"LT変換"用的瓦礫的3D模型。
Asset不包括这个Characters。

"LT変換"용의 기왓조각과 돌의 3 DModel입니다.
Characters는 Asset에 포함되지 않습니다.



Example: Battle scene, Perth 30, no tone (Scene of combat, Perspective is about 30point, Without any tones)

Example after battle scene, Perth 10, no tone (after combat scene, Perspective is about 10 points, without any tones)



-------Table of Contents----------------
About fine tuning (For Minor Adjustment)
Contour extraction methods and samples (sample of Contour Extraction)
LT Transformation location and sample (Samples and location of "LT conversion")
Two-value conversion procedure and sample (Samples of "binary conversion")
---------------------------



-----------------■ Fine-tuning (for Minor Adjustment)---------------


• Can be moved by size or by one. Please use to adjust the density and position .
• Debris can be moved by each scale or one. You can adjust the taste of them.




--------Contour Extraction methods and samples ( sample of Contour Extraction)----------

■ Contour Extraction Method (how to Extract Contour)
• Use an LT transform or two-value transform (edit/tonal correction/) contour extraction.
• PAINT EX is available for both LT and 2-value conversions.
• PAINT PRO does not allow LT conversion.
• Use "LT conversion" or "binary conversion" for extraction.
• You can use both of two ways with PAINT EX.
• You can NOT use "LT conversion" with PAINT PRO.

■ Notes
• To make the line thinner and delicate, increase the resolution.
• The following samples are prepared in B4 size 600dpi.
• The results may vary depending on your device.
• The LT conversion may take more than a few minutes at a time.

• For subtle and thin contour, Please raise the resolution of your canvas (sample below: B4 and 600dpi).
• The result may differ up to your device.
• It may takes more than several minutes for "LT conversion" at a time.



-------■ LT Conversion location and sample (Samples and Location of "LT conversion")-----

LT Transformation Location (location)


Sample parameters (parameter of a sample)
The hierarchy and extract items may have different results even if the numbers are the same.
Some parameters may not make a same result even if you set the same parameters.


Sample orientation, Perspective settings (Direction and perspective of the sample)


Result 1 Tones (result 1 with tones)


Results 2 no tone (Result2 without tones)


Result 3 no contour, no tone (Result3 without contours but tones)


Tones and contours can be displayed or hidden in a layer.
(Tones and contours can be displayed or not by switching layers.)




-------■ Two-value conversion steps and samples (Samples of "binary conversion")-------


Duplicate layer (Copy a layer)


Rasterize duplicated layers (Rasterize these layers)


Double-valued. Make each layer a different number
(Run "binary". Set differ parameters for each layers.)


convert brightness to opacity to make white transparent
(Run "convert brightness to opacity white transparent".)


The state of the layer after it has been made transparent (The result after making transparent)
Only show the layers that you need.
(Display layers or not by your own choice.)


The binary value sample. This is different from the above setting.
Because the mesh is dirty, a lot of black faces appear. Please understand.
(Sample of "binary value". This is not the same parameter of above.
Black planes will appear when you run it because of messy meshes.
Thank you for your understanding in advance. )



例: 戦闘シーン、パース30程度、トーンなし(Scene of combat, Perspective is about 30point, Without any tones)

例 戦闘後のシーン、パース10程度、トーン無し(After combat scene, Perspective is about 10 point, without any tones)



-------目次----------------
微調整について(For Minor Adjustment)
輪郭抽出の方法とサンプル(Sample of Contour Extraction)
LT変換の場所とサンプル(Samples and Location of "LT変換")
2値変換の手順とサンプル(Samples of "2値変換")
---------------------------



-----------------■微調整について(For Minor Adjustment)---------------


サイズ別、あるいはひとつずつ動かすことが出来ます。密度や位置の調整にご利用ください。
• Debris can be moved by each scale or one by one  . You can adjust the taste of them.




--------輪郭抽出の方法とサンプル(Sample of Contour Extraction)----------

■輪郭の抽出方法(How to Extract Contour)
•LT変換や2値変換(編集/色調補正/)による輪郭抽出をご利用ください。
•PAINT EX はLT変換と2値変換両方が利用可能です。
•PAINT PRO は LT変換が利用できません。
•Use "LT変換" or "2値変換" for extraction.
•You can use both of two ways with PAINT EX.
•You can NOT use "LT変換" with PAINT PRO.

■注意事項
•線を細くして繊細な調子にする場合、解像度を高めにしてください。
•下記サンプルはB4サイズの600dpiで作成しています。
•お使いのデバイスによって結果が変わる場合があります。
•LT変換は一度に数分以上掛かる場合があります。

•For subtle and thin contour, Please raise the resolution of your canvas(sample below: B4 and 600dpi) .
•The result may differ up to your device.
•It may takes more than several minutes for "LT変換" at a time.



-------■LT変換の場所とサンプル(Samples and Location of "LT変換")-----

LT変換の場所(Location)


サンプルのパラメーター(Parameter of a sample)
「階層化してから抽出」の項目は、数値が同じでも結果が異なる場合があります。
Some parameters may not make a same result even if you set the same parameters.


サンプルの向き、パースの設定(Direction and perspective of the sample)


結果1 トーンあり(Result 1 with tones)


結果2 トーンなし(Result2 without tones)


結果3 輪郭線なし、トーンあり(Result3 without contours but tones)


トーン、輪郭線はレイヤーで表示、非表示に出来ます
(Tones and contours can be displayed or not by switching layers.)




-------■2値変換の手順とサンプル(Samples of "2値変換")-------


レイヤーを複製する(Copy a layer)


複製したレイヤーをラスタライズする(Rasterize these layers)


2値化。レイヤー毎に違う数値にする
(Run "2値化". Set differ parameters for each layers.)


輝度を透明度に変換して白色を透明にする
(Run "輝度を透明度に変換して白色を透明".)


透明にした後のレイヤーの状態(The result after making transparent)
必要なレイヤーのみ表示してください。
(Display layers or not by your own choice. )


2値化のサンプル。上記の設定とは異なります。
メッシュが汚いので黒い面が多く現れます。ご了承ください。
(Sample of "2値化". This is not the same parameter of above.
Black planes will appear when you run it because of messy meshes.
Thank you for your understanding in advance. )

Material マテリアル

  • default material 初期マテリアル

Configuration. 配置

  • default layout 初期レイアウト

Update history

6/13 paid. Thank you in the future. 6/13 有償化しました。今後ともよろしくお願いします。

Content ID:1754522

Published : 5 years ago

Last updated : 4 years ago

CGしゃーく's profile Go to profile

3Dモデル作成は休止しています。ご支援していただきまして、ありがとうございました!