【Basic Information】
Number of vertices (vertices) ... 10609 each
Number of object (Objects)... 1 each
・Number of Materials... 1 each
Size... 21×29.7×0(cm)
* This model does not contain bones.
※This model does not contain any bones.
It will be a failure of the already released "Moving A4 (rounding) 3".
As a result of a mistake somewhere, the shape of the A4 paper is broken,
This is an interesting way of transforming and shape, so I will publish it.
This is a failed version of the already released "Moving A4 (rounding) 3".
I made a mistake somewhere and the shape of the A4 paper is distorted,
but I'm sharing it here because the way it's deformed and the shape are interesting.
【Example of use】
It seems that it can be used to see the sphere crumble ominously and the spine unfold.
Also, even if it is completely unfolded, there is still a sphere in the middle, so
It may be repurposed into a cocoon-like structure.
It seems like could be used tu create the appearance of a sphere
crumbling in an eerie way or developing spikes.
Also, since there is still a sphere in the middle even when it is fully unfolded,
it may be possible tu repurpose it into a cocoon-like structure.
【Point 1】
Since the FBX file is directly imported and the material is registered,
Paper with shape keys? You can stop it at any point until it curls up.
The FBX file is imported ,
so ypu can use shape keys to stop the paper from curlinf at any point.
〖Method〗
(1) Select the layer where the 3D model is placed.
①Select the layer containing the 3D model
(2) Select [Operation] from the tool→ select [object] from the sub tool.
②Select [Operation] from the tool menu → Select [Object] from the sub tool menu
(3) Select the target object from the tool property
③Select the target object from the tool properties
(4) Select [Operation Shape Key] from the tool property and change the numerical value.
④Select [Shape Key Operation] from the tool properties and change the value
(5) Image of use
⑤Using image
【Point 2】
To make it easy to understand what is happening in the process of deformation,
Lines for each direction between the outer frame and the inside are drawn in shades.
To make it easier to see what ishappening during the transformation process,
lines of different shades are drawn on the outer frame and inside to indicate each direction.
Since you can't assign more than one material,
Plain (Basic) and outer frame only (Flrame) are registered as separate materials.
Since it is not possible to assign multiple materials,
(Basic) and (Flame) are registered as separate materials.
【Others 1】
If you don't need black areas (shadows) on the 3D model, click the tool property Light
and uncheck [This model is apply light source].
If you don't want black areas (shadows) on the 3D model,
uncheck [This model is affected by light sources] in the [Light Source] tool properties.
[Others 2]
Since the angle fluctuates quite finely, LT conversion and contour line
I don't think it works very neatly. Thank you for your understanding.
Since the angle fluctuates quite a bit, LT conversion and outlines may not work very well.
Thank you for your anderstanding.
Thank you for downloading!
I will continue to post materials, so
Please follow our account!
Thank you for downloading!
I will continue to post materials,
so please follow my account!
【基本情報】
・頂点数(Vertices)…各10609
・オブジェクト数(Objects)…各1
・マテリアル数(Materials)…各1
・サイズ(Size)…21×29.7×0(cm)
※このモデルにボーンは入っていません。
※This model does not contain any bones.
すでに公開している「動くA4(丸める)3」の失敗作になります。
どこかでミスした結果A4用紙の形が崩れていますが、
これはこれで変形の仕方や形が面白いので公開します。
This is a failed version of the already released "動くA4(丸める)3".
I made a mistake somewhere and the shape of the A4 paper is distorted,
but I'm sharing it here because the way it's deformed and the shape are interesting.
【使用例】
球体が不気味に崩れていく様子やトゲを展開する様子に使えそうです。
また完全に広げた状態でも真ん中に球体が残っているので、
繭のような構造体に転用できるかもしれません。
It seems like could be used tu create the appearance of a sphere
crumbling in an eerie way or developing spikes.
Also, since there is still a sphere in the middle even when it is fully unfolded,
it may be possible tu repurpose it into a cocoon-like structure.
【ポイント1】
FBXファイルを直接取り込んで素材登録しているので、
シェイプキーを使って紙?が丸まるまでの好きな時点で止めることができます。
The FBX file is imported ,
so ypu can use shape keys to stop the paper from curlinf at any point.
〖方法〗
①3Dモデルを置いたレイヤーを選択
①Select the layer containing the 3D model
②ツールから[操作]を選択→サブツールから[オブジェクト]を選択
②Select [Operation] from the tool menu → Select [Object] from the sub tool menu
③ツールプロパティから対象となるオブジェクトを選択
③Select the target object from the tool properties
④ツールプロパティから[シェイプキーの操作]を選択し数値を変更
④Select [Shape Key Operation] from the tool properties and change the value
⑤使用イメージ
⑤Using image
【ポイント2】
変形する過程でどこがどうなっているか分かりやすいよう、
外枠と中に向き毎のラインを濃淡ありで引いています。
To make it easier to see what ishappening during the transformation process,
lines of different shades are drawn on the outer frame and inside to indicate each direction.
マテリアルを複数割り当てることができないので、
無地(Basic)と外枠のみ(Flrame)は別素材として登録しています。
Since it is not possible to assign multiple materials,
(Basic) and (Flame) are registered as separate materials.
【その他1】
3Dモデル上の黒い部分(影)が不要な場合はツールプロパティの[光源]
から[このモデルは光源の影響を受ける]のチェックを外してください。
If you don't want black areas (shadows) on the 3D model,
uncheck [This model is affected by light sources] in the [Light Source] tool properties.
【その他2】
角度がかなり細かく変動しているのでLT変換や輪郭線は
あまり綺麗に機能しないと思われます。ご了承ください。
Since the angle fluctuates quite a bit, LT conversion and outlines may not work very well.
Thank you for your anderstanding.
ダウンロードしていただきありがとうございます!
引き続き素材を投稿していこうと思いますので、
アカウントのフォローなどもぜひお願いします!
Thank you for downloading!
I will continue to post materials,
so please follow my account!