(1) Load water surface 3D
Place it in the position, size, and aspect ratio you like.
(2) Perform auto action with the water surface 3D layer selected.
(3) Completion
After execution, the original layer (3D water surface) remains preserved and hidden.
■Adjustment
You can use it as it is, but you can adjust the numerical value as you like.
Display the mark surrounded by a red frame in the image and execute the auto action.
"change layer name" will be displayed on the way, but you can leave it as it is or change it.
Item (1)... Sets the degree of shaking of the water surface.
The orientation and number of waves are free. It is recommended that the amplitude be within 0.1~0.8.
Item (2)... Sets the degree of swaying of the lizard on the surface of the water.
The recommended value is the same as (1), but I think that you basically don't have to play with it.
Item (3)... Adjusts the blur of the lizard on the surface of the water.
The smaller the area to blur, the shallower, and the larger the , the deeper it may feel.
Basically, it's okay to stay at 10.
After running auto action, adjust the color of the sea or airbrush a part of the surface of the water to finish it.
■Examples
I just roughly painted the color of the sea with a gradient, flashed glitter with droplets, and added a glow effect (drawing time about 30 seconds)
I intend to be able to draw a water surface like that with one shot, so I think you can use it with one click.
■GIF
If you shave off the front and back with a transparent color, you can get a nice feeling of omission and cheat the texture cuts.
■ Extra Edition
You can also draw the surface of the water yourself and perform auto action.
In that case, be sure to draw it in black.
Also, make sure that the layers on the surface of the water do not have any colors other than white and black.
After selecting auto action layer depicting the surface of the water and running, "Currently rasterize cannot be performed, do you want to continue?" Please select "Yes" to continue.
■Example of combination with 3D model
Here's how to do it:
(1) Display the 3D model used for the draft (the image is a self-made material "Atari skeleton children")
(2) Load the water surface 3D on the same layer as the 3D model and adjust the position and size
(3) Hide non-water surface 3D from the object list
(4) Execute auto action
(5) Finished and completed
■ Other useful 3D materials are being distributed, please see the list.