Pixel Game Tile Patterns!

Content ID:2204587

  • Free

Pre-made Tile Patterns, easy to use!

This is a big set!  Give it a bit to download on slower computers & slower internet connections.

This is the second part of the Pixel Game Making Set - the previous one has other tools you might need for pixel art, so check it out too.


This too was meant to be entered into the #retrogame asset challenge, but I got sick and didn't finish it until today.  Oh well, you guys should have it anyway. ;w;

This set is based on tiling pattern brushes, pre-drawn for easy use.  Pixel art is done on an endless grid.  Most games even today use a Tile system, several predawn patterns that connect to create the illusion of the world.

Tiles - Grids

The standard tile sets tend to be multiples of 8 by 8 squares: 8px, 16px, 32px, or 48px.  These brushes are checkers and line grids in those sizes and a little smaller, perfect for floor tiles or your own grid.




16 is my go-to size, and the size of most of the repeating tiles of this set.  It's twice the size of 8px and half of 32px, so they can be used inside each other.  8px is the classic size for a lot of older consoles and computers.  In practice, it's similar to 16 by 16 since a lot of tiles are either flipped or rotated to create a bigger tile.

48px is a modern size, the most tricky.  The scale ratio goes 2, 4, 6, 8, 12, 24, and 48.  I don't use this size so these grids are here to help make and modify tiles to fit into these slots if you ever make a game this size.

I encourage you to use the built in Clip Studio grid function as well.  I switch between it and the grids based on how I feel.  The Grid function also has "Snap to Grid" which can either be toggled in the "Edit" menu or by Ctrl + 3.


Tiles - General

First, here's a preview of the new brushes unique to this set:



Now here's most of the returning brushes, picked out specifically for making tile sets for video games.

If you need to rotate a pattern, do it by 90 degrees for best results.👍

A quick note on colors: The earliest consoles and computers only allowed for two contrasting colors.  Later, four colors could be used for sprites - this includes transparent pixels as a separate color.  As technology evolved, the number of colors able to be displayed at a single time went up.  If you're looking to mimic the look of a classic console, take a look at what colors it could use for the most accurate results. :0

These tiles are mostly 2 colors, with some being 3 or 4.  I encourage you to use these as a base for more complex patterns, like so:



The grid tool and the grid brushes are very useful for making patterns: here's a quick example of me making a lazy pattern by moving the square drawing around & re-aligning it. This is the best way to edit any pixel tile in this set too.


Hopefully these help!

Tiles for Tilesets

Grids and Checkers

Content ID:2204587

Published : 1 day ago

Last updated : 1 day ago

saturns_day's profile Go to profile

Hi, I'm Saturn and I enjoy Pixel Art & making CSP assets too much. Most of my stuff is free, but I also have some fancy brushes you can buy in my links. Feel free to check it out, but no worries if you only use free stuff. It's meant to be used anyway! :D