It is a primitive shape and spherical version that can be destroyed steplessly with the shape key.
I think it can be used for battle action and expression of a crystal ball breaking.
・Explanation of each slider
1_crack: Causes cracks
2_break_ground: Debris scatters relative to the ground interview point
3_hight: Height change (assumed in combination with the break_center below)
4_break_center: Debris scatters relative to the center of shape (e.g., planetary explosion)
シェイプキーで無段階に破壊変形の行えるプリミティブ形状、球体版です。
バトルアクションや水晶玉が割れる表現などに使えるかと思います。
・各スライダ説明
1_crack :ひび割れを発生させます
2_break_ground:地面接地点を基準に破片が飛び散ります
3_hight :高さ変更(下記break_centerとの併用想定)
4_break_center:形状中心を基準に破片が飛び散ります(惑星爆発など)




material マテリアル