Long hair 3D

Content ID:1957095

This material can be used in Studio Mode. (What is Studio Mode?)

3D hair that I've made in blender. The seperate pieces of hair are not moveable (no bones).


Step 1: Press Settings, Preferences, Rendering settings, make sure that "Backface culling" is NOT checked. See image below.




Step 2: Place the hair on the same 3D layer as your character. Adjust the position manually.







EXAMPLE USE:


You can use the 3D hair to draw outlines manually, or extract the outline (CSP EX). If you extract the lines automatically, a tip is to select the vectors and make sure that anti aliasing is on strong, this will make the lines a bit smoother.

Material

  • Default material

Allocate

  • Default layout

Movable parts

  • Movability

Content ID:1957095

Published : 2 years ago

Last updated : 2 years ago

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