I wanted a way to find where pupils were at weird angles so I made this! My style isnt fully anatomically correct and im newish to 3D so you may need to make some small adjustments like moving the jaw a bit for a better angle or adjusting the eyes after using the sliders, they arent the smoothest, expecially the up and down eye movement, sorry. The jaw, eyelids, and skull are all seperate.




Material
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Default material
Allocate
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no eyelids
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Default layout
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no eyes
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only the eyes
Movable parts
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left eye
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right eye
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jaw
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up down left
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up down right