【Basic Information】
Number of vertices (vertices) ... 10609 each
Number of object (Objects)... 1 each
・Number of Materials... 1 each
Size... 21×29.7×0(cm)
* This model does not contain bones.
※This model does not contain any bones.
It will be a different pattern of "moving A4 (grab) 1" that has already been released.
Other than the way it is constricted, the functions are the same.
This is a different pattern from the already released "Moving A4 (rounding) 1".
Other than the way it rolls, the functions are the same.
The motion is like squeezing the side of the short side of A4 paper with a round ring.
The motion is like spueezing the short side of an A4 sheet of paper with a round ring.
【Example of use】
In addition to simple scrap paper, the depiction of crushing a piece of paper in your hand,
It seems that you can use it to stop the shape key in the middle and reproduce the slightly sloppy paper.
In addition tu simple scraps of paper, it can also be used tu depict paper
being crushed in the hand, or tu recreate slightly wrinkled paper
by stopping the shape key midway.
【Point 1】
Since the FBX file is directly imported and the material is registered,
You can use the shape keys to stop at any point until the paper rolls.
The FBX file is imported ,
so ypu can use shape keys to stop the paper from curlinf at any point.
〖Usage image〗
〖Method〗
(1) Select the layer where the 3D model is placed.
①Select the layer containing the 3D model
(2) Select [Operation] from the tool→ select [object] from the sub tool.
②Select [Operation] from the tool menu → Select [Object] from the sub tool menu
(3) Select the target object from the tool property
③Select the target object from the tool properties
(4) Select [Operation Shape Key] from the tool property and change the numerical value.
④Select [Shape Key Operation] from the tool properties and change the value
【Point 2】
To make it easy to understand what is happening in the process of deformation,
Lines for each direction between the outer frame and the inside are drawn in shades.
To make it easier to see what ishappening during the transformation process,
lines of different shades are drawn on the outer frame and inside to indicate each direction.
Since you can't assign more than one material,
Plain (Basic) and outer frame only (Flrame) are registered as separate materials.
Since it is not possible to assign multiple materials,
(Basic) and (Flame) are registered as separate materials.
【Others 1】
If you don't need black areas (shadows) on the 3D model, click the tool property Light
and uncheck [This model is apply light source].
If you don't want black areas (shadows) on the 3D model,
uncheck [This model is affected by light sources] in the [Light Source] tool properties.
[Others 2]
Since the angle fluctuates quite finely, LT conversion and contour line
I don't think it works very neatly. Thank you for your understanding.
Since the angle fluctuates quite a bit, LT conversion and outlines may not work very well.
Thank you for your anderstanding.
Thank you for downloading!
I will continue to post materials, so
Please follow our account!
Thank you for downloading!
I will continue to post materials,
so please follow my account!
【基本情報】
・頂点数(Vertices)…各10609
・オブジェクト数(Objects)…各1
・マテリアル数(Materials)…各1
・サイズ(Size)…21×29.7×0(cm)
※このモデルにボーンは入っていません。
※This model does not contain any bones.
すでに公開している「動くA4(掴む)1」の別パターンになります。
くびれ方以外の機能などは同じです。
This is a different pattern from the already released "動くA4(丸める)1".
Other than the way it rolls, the functions are the same.
A4用紙の短い辺の側を丸いリングで絞ったようなモーションです。
The motion is like spueezing the short side of an A4 sheet of paper with a round ring.
【使用例】
単純な紙くずのほか、手に持った紙を握りつぶすような描写、
シェイプキーを途中で止めて少しよれた紙を再現するのに使えそうです。
In addition tu simple scraps of paper, it can also be used tu depict paper
being crushed in the hand, or tu recreate slightly wrinkled paper
by stopping the shape key midway.
【ポイント1】
FBXファイルを直接取り込んで素材登録しているので、
シェイプキーを使って紙が丸まるまでの好きな時点で止めることができます。
The FBX file is imported ,
so ypu can use shape keys to stop the paper from curlinf at any point.
〖使用イメージ〗
〖方法〗
①3Dモデルを置いたレイヤーを選択
①Select the layer containing the 3D model
②ツールから[操作]を選択→サブツールから[オブジェクト]を選択
②Select [Operation] from the tool menu → Select [Object] from the sub tool menu
③ツールプロパティから対象となるオブジェクトを選択
③Select the target object from the tool properties
④ツールプロパティから[シェイプキーの操作]を選択し数値を変更
④Select [Shape Key Operation] from the tool properties and change the value
【ポイント2】
変形する過程でどこがどうなっているか分かりやすいよう、
外枠と中に向き毎のラインを濃淡ありで引いています。
To make it easier to see what ishappening during the transformation process,
lines of different shades are drawn on the outer frame and inside to indicate each direction.
マテリアルを複数割り当てることができないので、
無地(Basic)と外枠のみ(Flrame)は別素材として登録しています。
Since it is not possible to assign multiple materials,
(Basic) and (Flame) are registered as separate materials.
【その他1】
3Dモデル上の黒い部分(影)が不要な場合はツールプロパティの[光源]
から[このモデルは光源の影響を受ける]のチェックを外してください。
If you don't want black areas (shadows) on the 3D model,
uncheck [This model is affected by light sources] in the [Light Source] tool properties.
【その他2】
角度がかなり細かく変動しているのでLT変換や輪郭線は
あまり綺麗に機能しないと思われます。ご了承ください。
Since the angle fluctuates quite a bit, LT conversion and outlines may not work very well.
Thank you for your anderstanding.
ダウンロードしていただきありがとうございます!
引き続き素材を投稿していこうと思いますので、
アカウントのフォローなどもぜひお願いします!
Thank you for downloading!
I will continue to post materials,
so please follow my account!