5 Vietnamese lanterns 3D with physics <3 a collab between me and Moizuki
There are a few notes about this asset, please pay attention.
First of all, please disable backface culling.
This asset is set up with the 3D character set up in 3D Clip Studio 3D Modeler, since I would like to have physics on the lantern to adjust position of the lantern automatically when the handles are rotated. Also, I cannot put multiple models with bones in a single asset if I use the 3D object setting in Clip Studio Modeler. That means, the purple balls here are doing nothing and I don't suggest messing with them.
If you do not want physics you can disable it here.
You can switch model here.
I have prepare a video about how to attach this to a model, if you would like to see it, check it here:
https://drive.google.com/file/d/1-W8lxvUblvtRg8CuKOGgX9Zrdv1jjP3e/view?usp=drive_link
Lasty, hope you enjoy it!
Category 1
Update history
fix pivot point of the physics asset for ease of use
Old version