One-click workflow to export the selected layer folder as a cropped transparent PNG — built for game artists who split background props into individual sprites (Unity, etc.).
Hides all other layers, creates a selection from the current folder, crops, and exports PNG with alpha. After playing, press Ctrl+Z once to restore your full canvas size.
Best for: chimneys, buildings, props — one folder = one sprite file.
Requires: Clip Studio Paint PRO/EX. Select the target folder, then play the action.
## What it does
Exports **one layer folder** as a **tight, transparent PNG** for game development (Unity, Godot, etc.).
Recorded steps:
1. Hide all other layers (solo view)
2. Create selection from current layer
3. Crop canvas to selection
4. Export as PNG (alpha channel)
5. Restore other layers' visibility
## How to use
1. Select the target layer folder in the Layer palette.![]()
2. Open **Auto Action** palette → play **Export Folder to PNG**.
3. In the export dialog, choose save path and filename.
4. **Important:** After export, press **Ctrl+Z (Undo) once** to restore your original canvas size. The action crops the canvas during export; Undo brings it back without losing any layers.
## Tips
- Export one folder at a time. Fixed filenames let you overwrite the same PNG in Unity — references stay intact.
- If an export settings dialog appears, keep **Export alpha channel** checked.
- Works on CSP PRO/EX. Selection-based export (without crop) is EX-only; this action uses Crop + manual Undo instead.
## Known limitations
- Undo is not recorded in Auto Actions — you must undo the crop manually after each export.
- Do not save the .clip file before undoing, or you'll save the cropped canvas.
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## 日本語 / 中文(简要)
**使い方:** フォルダを選択 → 再生 → PNG保存 → **Ctrl+Zでキャンバス復元**
**用法:** 选中文件夹 → 播放 → 保存 PNG → **Ctrl+Z 恢复画布尺寸**