A low poly half-eyeball based on a form of eye prosthesis I made for giving slight dimension to the basic anatomy figures and to help differentiate organic and nonorganic eyes for characters. It's cut in half to reduce stress on computers, but cannot be used for much else due to such.
Does NOT need lighting to work, but does look notably better with it on. Shrink and stretch as needed to fit your desired model, it can make slightly different eye shapes by sinking further into the skull, stretching, or rotating. Great for characters with third eyes or uneven numbers of eyes, as well as to help define features for those who have a prosthetic eye.
Material
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Default material
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Default layout