

這是我動畫職業學習時,為雕塑課用的舊頭像,優化成從高多邊形數量調整到原本約5%的中低多邊形數量,並搭配一個相當基礎的擺姿勢綁定。未來我可能會再回頭加材質、優化多邊形和形狀。
不過我會和大家分享這些內容


an old head for a sculpting class on my career studies of animation, sorta optimized into a lower mid-poly count from a high poly count to roughly a 5% of the original and a somewhat basic rig for posing. I might revisit the model to add textures optimize polygons and shapes in the future.
Though I'd share the material with you all
材料 Material