一個簡單的兜帽模型。
用 Blender 製作。
A simple model of a hood.
Made with Blender.
模型應該會在下載標籤中顯示,之後可以拖曳到畫布上。




模型在 Clip Studio Paint 裡應該是這樣:

為了讓擺姿勢更簡單,我建議先用固定點將模型固定在3D角色的頭部上,然後根據需要調整合身度:

我發現這個模型很適合參考影子如何投射在角色身上。要開啟陰影,請前往子工具的詳細選單,然後導覽到光源標籤:


The model should be available in the downloads tab, after which it can be dragged onto the canvas.




The model should look like this in Clip Studio Paint:

To make posing easier, I recommend attaching the model to the 3-D character’s head via an attachment point, and then adjusting the fit as needed:

I found that this model is useful for referencing how shadows are cast onto the character. To turn on the shadows, go to the Sub Tool Detail menu and then navigate to the Light Source tab:


材料 Material