5 個越南燈籠 3D 與物理 <3 a collab between me and Moizuki 5 Vietnamese lanterns 3D with physics <3 a collab between me and Moizuki
關於此資產,有幾點注意事項,敬請關注。
首先,請禁用背面剔除。
此資產是使用 3D Clip Studio 3D Modeler 中設置的 3D 角色設置的,因為我希望燈籠上有物理特性,以便在手柄旋轉時自動調整燈籠的位置。此外,如果我使用 Clip Studio Modeler 中的 3D 物件設置,則無法將多個帶有骨骼的模型放在單個資產中。這意味著,這裡的紫色球什麼都沒做,我不建議弄亂它們。
如果你不想要物理,你可以在這裡禁用它。
您可以在此處切換型號。
我準備了一個關於如何將其附加到模型的視頻,如果您想觀看它,請在此處查看:
https://drive.google.com/file/d/1-W8lxvUblvtRg8CuKOGgX9Zrdv1jjP3e/view?usp=drive_link
Lasty,希望你喜歡它!
There are a few notes about this asset, please pay attention.
First of all, please disable backface culling.
This asset is set up with the 3D character set up in 3D Clip Studio 3D Modeler, since I would like to have physics on the lantern to adjust position of the lantern automatically when the handles are rotated. Also, I cannot put multiple models with bones in a single asset if I use the 3D object setting in Clip Studio Modeler. That means, the purple balls here are doing nothing and I don't suggest messing with them.
If you do not want physics you can disable it here.
You can switch model here.
I have prepare a video about how to attach this to a model, if you would like to see it, check it here:
https://drive.google.com/file/d/1-W8lxvUblvtRg8CuKOGgX9Zrdv1jjP3e/view?usp=drive_link
Lasty, hope you enjoy it!
類別1 Category 1
更新歷史記錄
修復物理資產的樞軸點以方便使用 fix pivot point of the physics asset for ease of use
過去版本