一些我在學習3D時做的簡單桌椅,帶輪子。
我試著讓它「高多邊形但不要太多」,這樣既不會有延遲,也不會在轉換成線條時看起來太銳利。
輪子是可移動的,輪椅頂部也是。
別問為什麼它把自己歸類為「圖層模型」,我不知道......


希望這能幫助到任何人
我試著讓它「高多邊形但不要太多」,這樣既不會有延遲,也不會在轉換成線條時看起來太銳利。
輪子是可移動的,輪椅頂部也是。
別問為什麼它把自己歸類為「圖層模型」,我不知道......

轉換成線條時的樣子(濾波器 - 變形 - 藝術)

希望這能幫助到任何人
Some simple desk chairs with wheels i made while learning 3D.
I tried to make it "high poly but not too much" so it don't make lag but also don't look too angular when you convert it to lines.
Wheels are movable, the top of the chair too.
Don't ask why it categories itself as "Layer model", i don't know...


I hope it can help anyone
I tried to make it "high poly but not too much" so it don't make lag but also don't look too angular when you convert it to lines.
Wheels are movable, the top of the chair too.
Don't ask why it categories itself as "Layer model", i don't know...

What it looks like when converted in lines (Filters - Deformation - Artistic)

I hope it can help anyone