大家好!
今天,我很興奮地要分享我在腦海中盤旋已久的新3D模型。這次是礦坑入口,可以輕鬆自訂成天然洞穴入口。我特別設計它,作為我之前釋出的洞穴模型(洞穴1層至正義聯盟)的完美夥伴與補充。希望這能幫助你將故事和背景活靈活現!
使用方法
1-拖放:直接將 3D 模型從材質調色盤拖到畫布上。
2-選擇模型:使用操作(物件)工具點擊模型。
3-自訂場景:前往工具屬性面板或點擊扳手圖示以開啟子工具詳細視窗。在「可見度」/「佈局」設定中,你可以勾選或取消各元素的選項(如軌道、木樑或岩石),瞬間切換天然洞穴、活躍礦坑或廢棄入口。
請享用!
Hi everyone!
Today, I’m excited to share my new 3D model that has been bouncing around in my head for a while. This time, it’s a Mine Entrance, which can easily be customized into a natural cave entrance. I designed this specifically to serve as the perfect companion and complement to the Cave model I released previously (Cave floor 1-JL). I hope it helps you bring your stories and backgrounds to life!
How to Use
1-Drag and Drop: Drag the 3D model from your material palette directly onto your canvas.
2-Select the Model: Click on the model using the Operation (Object) tool.
3-Customize the Scene: Go to the Tool Property palette or click the wrench icon to open the Sub Tool Detail window. Under the "Visibility" / "Layout" settings, you can check or uncheck the boxes for individual elements (such as tracks, wooden beams, or rocks) to instantly switch between a natural cave, an active mine, or an abandoned entrance.
Enjoy!