玻璃看起來很原始 Glass looking primitive
我花了很多步驟才得到這個,但總的來說,它很簡單。
這是我如何使用立方體類比玻璃效果的示例。

光源: 應用光源,但不投射陰影,因為光線會穿過。無論如何,您都可以嘗試看看有什麼不同。模型在地面上投射陰影,以及其他模型,以在玻璃上和透過玻璃在其他模型上看到陰影。
透明度: 使其成為透明玻璃的兩種方法。要麼在導入/導出的紋理之前的圖層本身上,要麼在我看來更可取,因為您根本不需要修改任何紋理,在立方體本身的“子工具細節”中,選擇“Alpha”到“Semi-transparent”,然後選擇您選擇的強度。在此示例中,我選擇直接編輯紋理,而不是轉到“Sub Tool Detail”。
Wireframe: 顯示線框。如果您希望使用統一的玻璃,可以選擇隱藏它。
紋理: 我的原始紋理在 X、Y 和 Z 上只有一個 3X3 的線框。匯出、重新導入和修改紋理后,我將其四邊設置為12X12,從而獲得這種外觀。
副作用: 正如您在底部看到的,可能會有不良影響。這是因為 「另一」 側很接近。為了防止這種情況,你可以在 「plane」 原語上執行上述所有相同的過程。但是您將缺少玻璃的深度(厚度),因為兩個彼此靠近的平面可能會產生相同的不良效果,但效果會更少。
如果您喜歡,請考慮留下點讚,
謝謝!

It took me a lot of steps to get this, but over all, it is quite simple.
This is an example on how I use a cube to simulate glass effect.

Light source: Apply light source but do not cast shadow since the light goes through. You can try anyway to see the difference. Models casting shadow on ground and other models to see the shadow on both glass and through the glass on other model.
Transparency: Two ways to make it a transparent glass. Either on the layer itself before the imported/exported texture or, and it is more advisable to my point of view because you don't have to modify any texture at all, in the "sub tool detail" on the cube itself, select the "Alpha" to "Semi-transparent" and choose the intensity of your choice. In this example, I chose to edit the texture directly rather than going to the "Sub Tool Detail".
Wireframe: Show wireframe. You could chose to hide it if you wish a unified glass.
Texture: My original texture had only a 3X3 wire frame on X, Y, and Z. After exporting, reimporting and modifying the texture, I set it up to 12X12 on all sides giving this look.
Side effects: As you can see at the bottom there may be an undesirable effect. This is because of the proximity of the "other" side. To prevent that, you can do all the same process above on a "plane" primitive. But you will lack the depth (thickness) of the glass as two planes close to each others may have the same undesirable effect, but less.
Please, consider leaving a like if you enjoyed it,
Thank You!
