我喜歡用於動畫的自動作工具集。 嘗試一下並根據您的工作流程進行調整!
我喜歡用於動漫的自動作工具集。 嘗試一下並根據您的工作流程進行調整!
An auto-action toolset I like to use for animation. Try it out and adjust it to your workflow!
私がアニメーションに好んで使っているオートアクションツールセット。使ってみて、あなたのワークフローに合わせて調整してください!
New Nested Animation 資料夾
建立嵌套動畫資料夾範本,其中包含三個指定用於不同任務的層次:
1. LN - 線條資料夾
此資料夾被設置為參考圖層,以便與 FILL 層次上的油漆桶工具一起使用。
- LN_main主線的灰度圖層
- LN_a紅色圖層標記特殊填充的邊框
- LN_b藍色圖層標記特殊填充的邊框
你可以做一些巧妙的事情,比如在多個 cels 上按圖層類型過濾,比如,改變所有紅線的顏色,將草稿圖層改為工作圖層,等等。
2. FILL - 柵格顏色圖層,用於説明用平面顏色填充線條。
它引用填充邊界的 LN 資料夾的內容。為獲得最佳效果:使用以下預設值設置桶工具,使其完全填充向量線條圖。
3. SK - 草圖的繪製圖層
- 繪製圖層可以從匯出中排除,並被引用多個層次的工具忽略。
- 如果你已經在不同的動畫資料夾上有一個草圖,我建議首先刪除這個層 嵌套的 cel 被分配。保留滿足動畫目標所需的圖層,並從一開始就刪除任何不會使用的內容,以保持檔精簡且易於導航,這並不是一個壞主意。
請勿更改 ANIMATION 資料夾下的任何基礎範本層次的名稱!
這些作中的大多數都依賴於確切的圖層名稱才能正常工作。您可以添加所需的任何其他圖層,但不要重新命名範本設置的層次。
- 複製嵌套的 Cel:複製嵌套動畫 Cel,使其成為下一幀。
- ⚠️ 如果 LN Lineart Folder 不是嵌套 cel 下最頂層的資料夾,則此作將不起作用!
- 在 3 上複製嵌套的 Cel : 複製嵌套動畫 Cel,在下一幀的第三個幀處將其向前移動
- ⚠️ 如果 LN LineArt Folder 不是最頂層的資料夾,這將不起作用!
- ⚠️ 如果未選擇動畫 cel 的開始幀,這將不起作用!
- 新 Cel In Order: 製作新的動畫 Cel 並正確更新 Cel 的編號。
- 刪除 Cel AND 層: 從時間軸中刪除 Cel,並從 Layer 面板中刪除其對應的 Layer。
- ⚠️ 如果要刪除的嵌套動畫資料夾(帶有幀編號的資料夾)未被選中,並且它包含的圖層是Editing Target(由 visibility toggle 旁邊的👁️鉛筆✏️圖示表示)...它不會奏效
- (嵌套圖層) 作為編輯目標 x12: 每次點擊最多 12 個 Cel 時,每個 Cel 對應的層次類型都被標記為 Editing Target。它反覆運算 12 次。
- 維護圖層名稱至關重要,否則這種節省時間的作將不起作用。
- 當您想要專注於翻轉 1 個圖層類型時,例如在草圖階段 (SK)、油墨 (LN) 和繪畫 (FILL)。它節省了手動選擇每個圖層作為編輯目標的時間。並與...
- 將此作集與用於選擇 Next 和 Previous Cel 的鍵盤快速鍵結合使用: 在您的賽璐珞之間前後翻轉,更有效地工作,更有條理地工作,並繞過 CSP 的一些怪癖!
New Nested Animation Folder
Creates a nested animation folder template with Three layers designated to different tasks:
1. LN - Folder for Lineart
This folder is set as a Reference Layer to work with the paint bucket tool on FILL layer.
- LN_main grayscale layer for main linework
- LN_a red layer marks the border of special fills
- LN_b blue layer marks the border of special fills
You can do neat stuff like filter by layer type on multiple cels to, say, change the color of all red lines, change draft layer to a working layer, and so on.
2. FILL - Raster Color Layer to assist with filling linework with flat color.
It references the contents of LN folder for fill boundaries. For best results: set bucket tool with the following defaults so it fills the vector line art completely.
3. SK - a Draft Layer for a sketch
- Draft layers can be excluded from export and ignored by tools that refer to multiple layers.
- If you already have a sketch on a different animation folder, I recommend deleting this layer first nested cel is assigned. Its not a bad idea to keep the layers you need to meet the goal of your animation, and remove anything that will not be used from the get go to keep your file slim and easy to navigate.
DO NOT CHANGE THE NAMES OF ANY BASE TEMPLATE LAYERS UNDER THE ANIMATION FOLDER!
Most of these actions rely on exact layer names to work correctly. You can add any additional layers you need, but do not re-name the ones set by the template.
- Duplicate Nested Cel: Duplicates a Nested Animation Cel, making it the following frame.
- ⚠️ If LN Lineart Folder is NOT the topmost folder under the nested cel, this WILL NOT WORK!
- Duplicate Nested Cel on 3's : Duplicates a Nested Animation Cel, shifting it forward at the third next frame
- ⚠️ If LN Lineart Folder is NOT the topmost folder, THIS WILL NOT WORK!
- ⚠️ If the start frame of the animation cel is NOT selected, THIS WILL NOT WORK!
- New Cel In Order: Makes a new animation Cel and updates the numbering of the Cels properly.
- Delete Cel AND Layer: Removes a Cel from the timeline and its corresponding Layer from the layer panel.
- ⚠️ If the nested animation folder you want to delete (the one with the frame number) is not selected,and layers it contains are the Editing Target (indicated by pencil ✏️ icon next to 👁️ visibility toggle)... It wont work
- (Nested Layer) as Editing Target x12: For up to 12 Cels per click, each Cel corresponding layer type is marked as the Editing Target. It iterates 12 times.
- Maintaining the layer names is critical, or this time-saving action will not work.
- for when you want to focus on flipping through 1 layer type, such as in the sketch phase (SK), ink (LN), and paint (FILL). It saves time of manually selecting each layer as the editing target one at a time.. and works hand in hand with...
- Combining This Action Set with a Keyboard Shortcut for selecting Next and Previous Cels: Flip forward and backward between your cels, work more effectively, more organized and get around some of CSP's quirks!