用於創建像差效果或其他用途的快速操作。通過執行自動化操作來減少該過程的疲勞。 quick action used to create aberration effect or other uses. Make the process less tireing by doing an automatised action.
自從我更新了我的 Clip Studio 啟動器以來,我一直對資產有問題,所以我現在明白為什麼它對某些人不起作用了。我最終會努力讓它再次工作(RGB ALL 有問題)。否則,你仍可以使用各自的快速操作手動執行每個通道,或將 CSP 升級到 3.0
圖示
它應該在我的資產清單中的「快速欄圖示」下!指南也在該資產中。如果它沒有顯示在我發佈的資源清單中,則表示 Clip 刪除了它。🙏
據我瞭解,它只能通過網站訪問,而不是在Clip Studio的應用程式中訪問。這可能是因為它是一種外部資產,希望這會有所説明!
RGB 通道
這是一個 Clip Studio 本身不支援的工具。它可以用於很多事情,但最常見的用途是通過扭曲RGB通道層來產生像差效果。
*像差效果現已集成到 CSP 3.0* 中
*像差效果現已集成到 CSP 3.0* 中
二進位通道
一種校正工具, 可用於從二進位顏色建立 Alpha 通道或蒙版 ,通過快速操作(自動重命名、自動複製)變得不那麼乏味
包括的快速操作:
- RGB 通道 (ALL)
- 紅色 通道
- 綠色 通道
- 藍色 通道
- 二元的 管道
RGB 通道 (ALL):
創建選取 的層次 + RGB 通道的副本。請注意,如果您打算在RGB_Blue通道下方不使用圖層,則應將其設置為正常混合模式。默認情況下, 我讓它在快速動作中更改其混合模式,因為這是我在測試時感覺效果最好的。如果您希望將藍色通道設置為正常:),則可以在快速操作的命令清單中找到該操作
*確保所有圖層的名稱都與快速操作的名稱相同,否則 會破壞命令 (RGB_Red通道、RGB_Green通道、RGB_Blue通道、RGB_Base層)
快速操作將複製所選圖層,如 上所示。如果您不需要額外的 Base Layer,請選取中 RGB ALL 命令的快速操作中的最後一步。
紅色通道:
創建 所選 圖層的紅色通道圖層。如果您不想要每個 RGB 通道,這很有用。
*不像RGB通道(ALL)那樣涉及命名問題,因為沒有執行選擇不同圖層的命令。
*不像RGB通道(ALL)那樣涉及命名問題,因為沒有執行選擇不同圖層的命令。
綠色通道:
與上面的[紅色]相同。
藍色通道:
與上面的[紅色]相同。
二進位通道:
創建快速二值化校正編輯。 預設情況下,手動設置處於打開狀態。
*不像RGB通道(ALL)那樣涉及命名問題,因為沒有執行選擇不同圖層的命令。
*不像RGB通道(ALL)那樣涉及命名問題,因為沒有執行選擇不同圖層的命令。
使用的插圖是我(tenekuro)
I've been having issue with the asset ever since i updated my Clip Studio Launcher, and so I now understand why it wasn't working for some people. I'll be working on making it work again eventually (RGB ALL has issues). Otherwise, you can still manually do each channel separately with their respective quick action, or upgrade CSP to 3.0
Icons
It should be under ''quickbar icons'' in my asset lists! Guide is within that asset too. If it doesn't show in my published asset list, it means Clip deleted it. 🙏
From what I understand, it can only be accessed through the website, not within Clip Studio's app, somehow. This might be because it is an external asset, hope this helps!
RGB Channels
it's a tool that is not natively supported on Clip Studio. It can be used for many things, but the most common use is to create an aberration effect by distorting the RGB channel layers.
*Abberration effect is now integrated in CSP with 3.0*
*Abberration effect is now integrated in CSP with 3.0*
Binary Channels
A correction tool that is useful to create an alpha channel or mask from the binary colors, made less tedious through quick-action (auto-rename, auto duplicate)
Included Quick-Actions:
- RGB Channels (ALL)
- Red Channel
- Green Channel
- Blue Channel
- Binary Channel
RGB Channels (ALL):
Creates a copy of your selected layer + RGB channels. Please note that the RGB_Blue Channel should be set to normal blending mode if you intend on using no layers underneath it. I, by default, made it change its blending mode in the quickaction, as it is what i have felt worked best when testing. You can find that action in the quickaction's command list if you prefer leaving the blue channel set to normal :)
*Make sure none of the layers are named the same as the quick-action's, otherwise it will break the command (RGB_Red Channel, RGB_Green Channel, RGB_Blue Channel, RGB_Base layer)
The quickaction will do a copy of your selected layer, as shown above. if you don't want the additional base layer, checkmark the last step in the quickaction of the RGB ALL command.
Red Channel:
Creates a red channel layer of your selected layer. Useful if you don't want every RGB Channels.
*Does not involve naming nomenclature problems as the RGB Channels (ALL) does, since no command of selecting a different layer is done.
*Does not involve naming nomenclature problems as the RGB Channels (ALL) does, since no command of selecting a different layer is done.
Green Channel:
Same as [red] above.
Blue Channel:
Same as [red] above.
Binary Channel:
Creates a quick binarisation correction edit. Manual Settings on by default.
*Does not involve naming nomenclature problems as the RGB Channels (ALL) does, since no command of selecting a different layer is done.
*Does not involve naming nomenclature problems as the RGB Channels (ALL) does, since no command of selecting a different layer is done.
Illustration used is by me (tenekuro)
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