Test of rigged FBX import from Blender's Manuel Bastioni Character Creation Lab via Maya
Notes: Conforms to Clip Studio's Stanbdard Bone Mapping - so all CSP poses work
Skin weights need a bit more tuning, particually the fingers (looks a bit warped sometimes)
Need to work out how to setup custom textures
Need to add bones for toes (why not?)
Need to work out how to add clothes as accessories (DIY outfits?)
Need new custom hair styles and textures
Need new face textures/expressions
Body
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young girl rigged
Face
Hair
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girl_B_uniform_hair